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Flash Flash Revolution

 
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Flash Flash Revolution R1

Flash Flash Revolution (or FFR) is similar to Dance Dance Revolution (or DDR) in its basic gameplay mechanics, yet there are many differences in functionality and control, most notably the fact that DDR is played with a large, stage-like dance pad, while FFR is played with a keyboard. [2]

FFR derives its name from the fact that it is coded entirely in Adobe Flash. It is coded almost entirely by a man named James Webb who calls himself Synthlight.

The goal of FFR is to attain the highest score possible by tapping out a rhythm using the arrow keys on the keyboard. The player begins by selecting a song - each song has its own unique pattern of arrows. There are five ways that you can have the arrows set to move in (from left to right, as seen in game):
From right to left (arrows arranged vertically on the left side in the order Up, Left, Right Down)
From left to right (arrows arranged vertically on the right side in the order Up, Left, Right Down)
From top to bottom (arrows arranged horizontally on the bottom side in the order Left, Down, Up, Right)
From bottom to top (arrows arranged horizontally on the top side in the order Left, Down, Up, Right)
From top to bottom diagonally (in an X pattern, with Down and Up arrows on the bottom left, and Left and Right arrows on the bottom right)

When a moving arrow aligns with one of the static arrows, the player is to hit the corresponding arrow on the keyboard.

Usually, the moving arrows reach the static arrows with the beat of the song being played. However, older songs in the game often do not have synchronized arrows and music. Some older songs, however, do have correct synchronization but no Noteskins (the arrow colors that determine what type of note is being played). These flaws may eventually be corrected. Some sim artists choose to incorporate off-beats as well as patterns representing a faster tempo than the music plays; for example 16th 'notes' while 4th 'notes' are being played, although these are usually discouraged.

The player receives a rating on each arrow they hit, based on how close to the beat they hit it: PERFECT!, GOOD, or AVERAGE. Each arrow they hit increases a combo count by one. If the player hits an arrow on the keyboard when they do not need to, they receive a BOO! and a minor score penalty. If they fail to hit an arrow that they should, they receives a MISS and their combo is reset to zero. Maintaining a high combo is essential to receiving a high score.[2]

New music is constantly being added to the game. As FFR is a completely free and non-profit game, it is difficult for the staff to attain royalties for copyrighted and commercial music - meaning much of FFR's music is created by independent musicians, or FFR's in-house artists. However, the game has secured some song rights from commercial artists, such as hip-hop artist Azim and techno-punk band Mindless Self Indulgence. FFR also has the rights for the song Delirium by Smiley (Kyle Ward, also known as KaW, Inspector K, Banzai, K-Bit) which was made popular by its inclusion in the game In The Groove.

R1 has been through many versions, and is currently in its beta .704 state. Because FFR is extremely full-featured for a Flash game, it has attracted a large Internet community on its chat room and forums. Currently, there are over 1,300,000 registered users in FFR, and it continues to expand.
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